Death Knight – Melee Hybrid
Main Stats – Str, Dex, and Qu
i
At level 50 player has 2979 points to spend
Specializations
1. Death Pacts – Chance to curse the enemy and reducing their armor absorption
2. Chilling – Use of custom Ice abilities.
3. Plague – Use of mezzes, stuns, pets, and poisons
4. Scythe – Combat styles, mix of AoE damage, AoE mezz, and group heals
Abilities
1. Sprint
2. Parry
3. Tireless
4. Plate
5. Scythe
Realm Abilities
1. Augmented Constitution
2. Augmented Dexterity
3. Augmented Quickness
4. Augmented Strength
5. AoM (Avoidance of Magic)
6. LW (Long Wind)
7. MoP (Master of Pain)
8. Toughness
9. Dual Threat
10. IP (Ignore Pain)
11. Purge
12. TWF (Thornweed Field)
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Light Bringer – Melee DPS/Support
Main Stats – Str, Con, And Dex
At level 50 player has 7424 points to spend
Specializations
1. Blunt – Group Heal, damage add, short duration poison, AoE
2. Light Bringer Defensive – DoT w/resist decrease, pulsing Pbaoe, Nearsight, Root, AoE DoT, Pulsing Bladeturn, Mezz, Pulsing resist aura, Pillar that does Single Target Damage, Random buff shear, Disease pillar
3. Light Bringer Supportive – Poison cure, Release Clump, Release Pillar, Single Target Heal, Pbaoe HoT, Spread Heal, Celerity Buff, Speed Buff, Shielding Pillar
Abilities
1. Sprint
2. Tireless
3. Plate
4. Protect
5. Blunt
6. Large Shield
Realm Abilities
1. Augmented Constitution
2. Augmented Dexterity
3. Augmented Quickness
4. Augmented Strength
5. AoM (Avoidance of Magic)
6. LW (Long Wind)
7. MoP (Mastery of Pain)
8. Toughness
9. WH (Wild Healing)
10. Purge