I haven't played in a few days/week. I need to check out the updates, but some feedback:
- I feel like there are only a few classes people are playing because the others aren't as efficient. Holy Knight, Herald, Revenant, Marauder for tank, and Summoner seem to be the main classes people are playing. My Battle Priest is a joke and not fun at all to play, staff has great AE styles but they cost too much end, when I use his power sapping style I can't even do any abilities or switch chants most of the time because I run OOP so fast. So I stopped playing it entirely.
- I get you want to keep things very secret, but with low population I wouldn't mind a general "ballpark" hint for some things like the challenge quest and epic quest. I stopped bothering with the daily challenge quest, just wasn't worth it to me because I had no idea if I was on the right path or not. I like figuring things out, but if I have to search every corner of Mid main land for something etc. I don't bother with it lol. I'm giving that feedback because I wouldn't want you to waste your time putting in content no one is going to bother doing if it is impossible to find or figure out.
- From day 1 it felt like we the players were being punished. I know things have improved since the server restart, there are now way better items for lvl 50 and places to go to xp. My player feedback is I'd love for the server to keep stepping away from this idea of punishing and imprisoning the player. The breach was a cool idea, but I know a lot of new players got very frustrated with it. Challenges and unique content is great, but I think a few places and bosses need to scale a bit more linear in terms of difficulty; again, Undead City we go from blue mobs hitting for 20-30 damage to yellow and orange mobs hitting for 400-800+ I know you don't want people to afk in there, but people just afk at the entrance instead. No one even bothers to go forward into the dungeon at all :\ it's tricky, but I think what will keep people playing and exploring is knowing what general path to take at lvl 50 to keep progressing and evolving their character with gear and skills in order to have a chance at a lot of the end game challenges. If things seem too impossible, not a lot of people are going to even bother with them.