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 Classic Balance via Char/Class specific items

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Carden



Posts : 57
Points : 107
Join date : 2012-03-24

PostSubject: Classic Balance via Char/Class specific items   Wed Mar 28, 2012 10:39 am

Greetings,

Obviously the state of the game so heavily favors custom classes that most people only bother to log a classic char in order to buffbot another.

I have an idea to bring more regular classes to the server: give them class specific gear that overcaps more and procs better. Make this gear more abundantly dropped and more easily and affordably available.

Rethink the notion that people should play classes that can beat the op classes, when only op custom classes seam to stand a remote chance against the other op custom classes.

It is already so easy to play the custom classes and so quick to level and gear them in the best stuff that even a simpleton can do very very well (see Saga).

At least make it easier to get good gear that is unique to classes that cant have everything so easymode and lame.

Postscript: RED haste pots would be nice for all btw. Green haste sucks like Uthgard.
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Admin
Admin


Posts : 610
Points : 1150
Join date : 2009-04-23

PostSubject: Re: Classic Balance via Char/Class specific items   Wed Mar 28, 2012 11:13 am

Give me some examples on what classic classes are bad and cant kill any custom classes

Becouse i know there are classic classes who can beat custom classes.
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Carden



Posts : 57
Points : 107
Join date : 2012-03-24

PostSubject: Re: Classic Balance via Char/Class specific items   Wed Mar 28, 2012 10:38 pm

Dude are you for real? Where are the classic players? Where the fuck are they?

Check your server logs and show me a ratio of custom to classic toons that excludes buffbots.

It will be higher than 10 to 1, so please stop being disingenuous while hiding the ball from regular players. You dont have to reply without a class breakdown, btw.


I am simply suggesting plentiful class specific gear for non custom classes that has attributes that make them more readily and quickly playable, rather than the whipping boy for every no skill custom class shit from char creation screen.


Last edited by Carden on Wed Mar 28, 2012 10:42 pm; edited 1 time in total (Reason for editing : typo)
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Anubi



Posts : 20
Points : 36
Join date : 2012-03-23

PostSubject: Re: Classic Balance via Char/Class specific items   Thu Mar 29, 2012 12:08 pm

classic classes are op , heavy tanks make 500+dmg and are more resistant than the jugg, archers make 900dmg critical and 350 with standard, assassins can kill a light tank (not too light) like it was a mage, casters make very high dmg and sometimes have a pet too (custom have pet or make some dmg).
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Gwenstefani



Posts : 12
Points : 16
Join date : 2012-03-29

PostSubject: Re: Classic Balance via Char/Class specific items   Thu Mar 29, 2012 4:59 pm

Card, This is a Custom Server with Custom Classes.... all the people that come here want to check out (something new) rather then what they've played for the past 10 years... OF COURSE there is more Custom Classes then Classics... I mean do you think about what you say before you even speak? lol
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HERPDERPHURR



Posts : 5
Points : 7
Join date : 2012-03-17

PostSubject: Re: Classic Balance via Char/Class specific items   Thu Mar 29, 2012 9:06 pm

uninterruptable/moving casting really makes primary casters useless
stun nuke nuke can be viable but the presence of a pet/turret immediately shafts that idea
Red nearsight can buy you 2-3 casts before they run into range and stick you while casting

a swarm of guards on a primary without aoe CC and quickcast ready can't do anything
a single guard and quickcast not ready is death
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