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 Forest Walker and Ninja Bugs

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Strawberry




Posts : 7
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Join date : 2015-03-29

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PostSubject: Forest Walker and Ninja Bugs   Forest Walker and Ninja Bugs Icon_minitimeTue Mar 31, 2015 6:12 pm

Forest Walker says it can use blades but all blades are "greyyed out" and un-equippable.

Ninja class trainer is dual wielding, and it makes sense for a ninja dual wielding or to use a 2hander (getsuga tenshu -- 2hand sword).
 -Problem: They can only wield a single 1hander, and a shield after CL 10.
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Deran




Posts : 10
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Join date : 2015-03-11

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PostSubject: Re: Forest Walker and Ninja Bugs   Forest Walker and Ninja Bugs Icon_minitimeTue Mar 31, 2015 10:42 pm

forest walker, this is a Ranged class not melee. So why would you want to even concern yourself with melee weapons.
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Strawberry




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PostSubject: Re: Forest Walker and Ninja Bugs   Forest Walker and Ninja Bugs Icon_minitimeWed Apr 01, 2015 7:11 am

Deran wrote:
forest walker, this is a Ranged class not melee.  So why would you want to even concern yourself with melee weapons.

Still a bug, but true enough. (Sword on the back would be cool, and running with a shield for the bock chance would be beneficial to have weap stats as well.)
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Deran




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PostSubject: Re: Forest Walker and Ninja Bugs   Forest Walker and Ninja Bugs Icon_minitimeThu Apr 02, 2015 2:26 am

expect for the small fact that in daoc, you only get stats from weapon currently in use, not from all weapons equipped. Also you can not block when you are using ranged weapon.
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Strawberry




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Join date : 2015-03-29

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PostSubject: Re: Forest Walker and Ninja Bugs   Forest Walker and Ninja Bugs Icon_minitimeThu Apr 02, 2015 3:33 am

Deran wrote:
expect for the small fact that in daoc, you only get stats from weapon currently in use, not from all weapons equipped.  Also you can not block when you are using ranged weapon.

Oh trust me, I know:) True pro's swap between shield and 1hand and their 2hander when moving.

When running - change to shield and sword for a small chance to block. Then swap back to your 2handed/bow as soon as you want to shoot. Small technicality, but at the end of the day a bug is a bug.
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