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 Uninterruptable casting/shooting from aclassic char standpoint

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Jugg
Carden
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Carden




Posts : 57
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Join date : 2012-03-24

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PostSubject: Uninterruptable casting/shooting from aclassic char standpoint   Uninterruptable casting/shooting from aclassic char standpoint Icon_minitimeSat Mar 24, 2012 11:55 am

Greetings,

First, let me congratulate you on an innovative server with fresh ideas that are fairly well implemented. It is a big accomplishment to get this far with new classes, without ruining the atmosphere an alientating everyone.

Second, about the classes that cant be interrupted:

I am getting owned with 2 level 50s on my side verses classes that just spam one button and solo my duo. I'd like to suggest some sort of timer, where the custom classes would have a cooldown that exposes them to damage and the potential for interrupts. On balance, the absence of capacity for a 50 NS and 50 Warden to affect and damage one soloer is beyond what a reasonable person would expect.

Timers in general:

All of the custom classes are dishing out FAST dps. Slow them down, make all of their abilities take a brief moment to charge and fire, make them have to remain stationary even, but just for a brief moment that is sufficient for us to see how they behave as a whole when momentarily halted.

The custom classes all look cool, but they need some adjustment in speed and cast on the fly behavior just like the classic chars have to do.

Regards,

Buddy Carde
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Jugg




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PostSubject: Re: Uninterruptable casting/shooting from aclassic char standpoint   Uninterruptable casting/shooting from aclassic char standpoint Icon_minitimeSat Mar 24, 2012 7:39 pm

I do agree with Carden on the fact that classic classes are not up to par. I do however think a different route should be taken to achieve viability in PVP. I believe that instead of changing - nerfing the custom classes down, you need to set the classic classes on an equal playing field. Change their growth rates, let them cast on the move / uninterrupted (this is a big one with all the AoE Styles) , give them some tricks.


I do not see the point in adding custom classes like these, then nerf them down to classic. You would have to just mirror classic classes to achieve this. Instead, Classic needs to change to reflect the direction of your server. If your going custom, might as well go all the way.




Carden's Mortal Enemy,
Jugg
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Viddicus




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PostSubject: Re: Uninterruptable casting/shooting from aclassic char standpoint   Uninterruptable casting/shooting from aclassic char standpoint Icon_minitimeMon Mar 26, 2012 4:31 am

These are great ideas. I know back in the day daoc was known as Dark Age of Castalot, but normal caster classes on Antebellum get eaten up alive. Making their spells uninterruptable might be a bit much though -- e.g., Warlocks and such not being interruptable would be pretty powerful. Greatly reducing Quickcast cooldown would be nice. Maybe some new CC tools.
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lusina




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PostSubject: Re: Uninterruptable casting/shooting from aclassic char standpoint   Uninterruptable casting/shooting from aclassic char standpoint Icon_minitimeMon Mar 26, 2012 12:32 pm

I'm aggree with the fact that we're in a custom server and customs classes like said before are really great for much of them but i'm steel thinking of player like me (we're not a lot in that server ^^) who like old classes cause we've learn and we know how to play them already, an up for those classes to put them at the same rank as custom classes is not really the best idea for me that could be done :

-Put the stun of engineer ruptable (atm cause of low rr we're not able to run with deter so it's the most important advantage they got)

-Decrease a bit the damage of the marksman

-there is smt wrong with the jugger and the shapeshifter too but don't have find what is it atm ^^
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Infuenza

Infuenza


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PostSubject: Re: Uninterruptable casting/shooting from aclassic char standpoint   Uninterruptable casting/shooting from aclassic char standpoint Icon_minitimeThu Mar 29, 2012 10:38 pm

Here is my idea, make classics have a 50% no interuption chance, or lower the interuption pause down to around .5 seconds so they can get 1-2 casts off between blasts/hits
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Viddicus




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PostSubject: Re: Uninterruptable casting/shooting from aclassic char standpoint   Uninterruptable casting/shooting from aclassic char standpoint Icon_minitimeThu Mar 29, 2012 10:55 pm

Quote :
interuption pause down to around .5 seconds

Love the idea of greatly reducing the interruption pause. 3 seconds or whatever it is now is just way too much.
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lusina




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PostSubject: Re: Uninterruptable casting/shooting from aclassic char standpoint   Uninterruptable casting/shooting from aclassic char standpoint Icon_minitimeFri Mar 30, 2012 12:10 am

atm it's 2 times 3s u got 3s rupt after the hit and again 3s rupt when u try to cast ur first cast after have been rupt
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Lerox




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PostSubject: Re: Uninterruptable casting/shooting from aclassic char standpoint   Uninterruptable casting/shooting from aclassic char standpoint Icon_minitimeFri Mar 30, 2012 6:44 am

vote for classic chars update :). The 50% no interuption chance is a rly good idea! same with the 0.5sec interruption pause
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lusina




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PostSubject: Re: Uninterruptable casting/shooting from aclassic char standpoint   Uninterruptable casting/shooting from aclassic char standpoint Icon_minitimeFri Mar 30, 2012 11:56 am

I don't really know (i got no experience as admin so excuse my newby point of view ^^) but i think it's hard to modif the database for modifie the rupt cast timer from 3s to 0.5 and more easy to put (as it's a code made by the admin i think) a 50% chance to rupt custom classes :p
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Viddicus




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PostSubject: Re: Uninterruptable casting/shooting from aclassic char standpoint   Uninterruptable casting/shooting from aclassic char standpoint Icon_minitimeFri Mar 30, 2012 9:14 pm

Quote :
atm it's 2 times 3s u got 3s rupt after the hit and again 3s rupt when u try to cast ur first cast after have been rupt

OMG, that's ridiculous. So basically, in an RvR fight this means, interrupt a caster once and they're pretty much dead...not a thing they can do. They're completely taken out of the fight. Considering the multitude of abilities that are out there that can interrupt this really needs changed so normal casters can compete. Not wonder every time my wizard friend and I RvR he seems to only get 1 spell off the entire fight.

Quote :
but i think it's hard to modif the database

It's never hard to update a database. If this value for the interruption time is in the DB this would be very easy to adjust.
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Carden




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PostSubject: Re: Uninterruptable casting/shooting from aclassic char standpoint   Uninterruptable casting/shooting from aclassic char standpoint Icon_minitimeFri Mar 30, 2012 11:09 pm


I may have led some of you astray with this post, but would like to reclarify: the custom classes are not interruptable and most of their abilities are instant/any time. This needs to be changed to require a cast time, longer timers, and the ability to be interrupted and prevented from casting.

That regular classes can be interrupted and that their spells often require them to stop and actually cast them is a feature of DaoC, where balance is somewhat achieved through the prevention of freecasting. This concept is totally lost on the custom classes, causing regular players to moan and custom class players to dance and high five one another.

Instead of rachetting up the caster abilities and changing the 40+ regular classes, simply tone down the retardmode easyness of the custom classes. I promise that inept players will still be okay if they have to stop to cast things and if their iwin buttons have longer cooldowns.
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PostSubject: Re: Uninterruptable casting/shooting from aclassic char standpoint   Uninterruptable casting/shooting from aclassic char standpoint Icon_minitime

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