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 Patch 6.1

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PostSubject: Patch 6.1    Patch 6.1  Icon_minitimeSun Oct 04, 2015 6:32 pm

- Made Ardee claimable. (Testing) Report bugs.
-- Need a group of 2 to claim it and the leader needs to be guilded. When claimed anyone in the area not in the guild will be attacked.
-- Guards will keep upgrading themselves over time. I might change this incase they become to strong over time.

- In Ardee a Lord chest and a Bounty chest will spawn. On a slow timer. It will be announced. Bounty Chest gives a nice chunk of RP and the Lord chest can drop the best gear ingame.

- Added some mobs near Ardee for easier farming for the owner of Ardee
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elfwitch




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PostSubject: Re: Patch 6.1    Patch 6.1  Icon_minitimeTue Oct 06, 2015 7:41 pm

It would be nice if some of the guards could be removed from ardee. There is way to many and they respawn to fast. With how many there is and how fast they respawn it's damn near impossible to kill both the guards and the players that are defending the town. It's getting annoying seeing how the same guild keeps the damn town 24/7 almost. But in my opinion I don't like the idea of just having 1 claimable town. More needs to be added instead of just being one since they can just farm the town and farm those that keeps trying to take it.
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PostSubject: Re: Patch 6.1    Patch 6.1  Icon_minitimeTue Oct 06, 2015 7:44 pm

Good suggestion. Gonna lower the amount abit. I might make another claimable town at some point.
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elfwitch




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PostSubject: Re: Patch 6.1    Patch 6.1  Icon_minitimeTue Oct 06, 2015 8:28 pm

Also I just found a bug when it comes to taking ardee. If 2 guilds are in the same alliance and my guild claims ardee, the other guild is unable to even kill the lord/guards since everything is friendly. Also is there any way possible puppet masters can have their pets set back to 5 (6 including the commander) Otherwise trying to do the cow level is nearly impossible to do now. I use to be able to do it with 2 puppet masters, an alchemist and a lightbringer. But now I can't even do it with that setup since I can't keep my pets healed enough without the mobs attacking my healers and ripping them to shreds.
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PostSubject: Re: Patch 6.1    Patch 6.1  Icon_minitimeTue Oct 06, 2015 11:20 pm

Sounds like its working as intended the Keep system. If you are in a alliance you wouldnt take eachothers keep

The reason the pm only have 3 sub pets is becouse they have a annoying ld bug and more pets equals more ld. Cant find the error so i lowered the pet amount. They still LD but less often.

Gonna do some balancing in the cow level at some point. To make it more manageable.
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PostSubject: Re: Patch 6.1    Patch 6.1  Icon_minitime

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