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 Tricksters spells....

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Wookerz



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PostSubject: Tricksters spells....   Mon May 27, 2013 5:12 pm

Well.. It might certainly be a bug because it's not normal.

When a caster is debuffed from Dexterity, he casts slower, he's really slow and you can see it in his casts.
When you debuff Haste or Quickness a melee.. Nothing changes.

On my trickster, if I debuff D/Q+Casting Speed on Suesse, she casts slower. If I use my 50 ATK Speed Debuff+ Dexterity/Quickness Debuff, all the melees still hit at me really really really fast. Like if nothing had changed.

Moreover, the WS and chance to hit of Tricksters REALLY sucks. I have 50 in Left Axe and I simply have got 1238 WS with 101/101 Str and 101/101 Dex.. Which isn't normal. On an average of 10 hits, I miss 6 of them, which is huge. When I stun someone, I KNOW I won't land my perfect combo ( of 3 hits. ) because it'll MISS, sometimes it might be blocked, evade or parried, but most of times, I just M I S S it, without straffing or anything.
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PostSubject: Re: Tricksters spells....   Mon May 27, 2013 7:12 pm

Hm not sure why qui/combat speed debuff wouldnt lower melee speed. Will need to test it out when i got the time.

Trickster is actually pretty good. Even with low WS. I havent raised it becouse i think they would get to strong if they got higher ws.

They are kinda advanced class though and need a good amount of skill and some luck
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Wookerz



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PostSubject: Re: Tricksters spells....   Mon May 27, 2013 9:34 pm

A LOT OF LUCK. I forgot to add the MOST important thing: Spells are resisting WAY TOO MUCH. My Mezz level 12 N E V E R misses, my stun level 38 misses 95% of the time.. I'm sorry but there are not enough points, so you must have a different spec, for example I have 0 in stealth. so if i miss my stun.. I'm naked
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PostSubject: Re: Tricksters spells....   Tue May 28, 2013 3:51 pm

The stun is exactly the same as all other castable stuns. So it does not resist more or less than other stuns. The only stun that is different is style stuns.

There is enough points. You cant get everything Ditch a line and get stealth instead if you need it.

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Wookerz



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PostSubject: Re: Tricksters spells....   Tue May 28, 2013 3:57 pm

Sadly, this spell isn't castable, it's instant. My 10 sec castable was less resisting than this one. The problem is my level 12 Mezz NEVER missed yet, when my stun does 95% of the time.

There aren't styles, I mean, as a class with Stealth and Envenom, if you try to go 50/50 ( with bonuses ) you simply can't max any other spell, you must stick at something like 40 in lines, which sucks. I went 50 Left Axe and I still miss a LOT of my hits, and only have 1240 WS.. I don't want to think if I had went less than 50 weapons and had to use my resisted stun to hit someone. It'd be terrible.
It's not even that Tricksters have anything to protect besides that. Their mezz isn't castable while moving or being in fight, isn't instant. Same for snare, the instant root is sometimes resisting aswell.
Then, the stun which is resisting like hell has a 1 min CD.. Tricksters haven't got evade, they're squishy as fuck, don't have any stun in their weapon line. So.. Most of the time, here how it works: I mezz someone, I try to stun : " XXX has resisted ! ' And then , I'm screwed. I have 75% chance to miss my hits because of the defense of the enemy, my own WS and chance-to-hit.
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PostSubject: Re: Tricksters spells....   Tue May 28, 2013 5:57 pm

Gonna look into the spec point issue for now. If they get to few points il add some more.
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Tanis

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PostSubject: Re: Tricksters spells....   Tue May 28, 2013 8:37 pm

My Trickster is a troll with 2 axes, idk what his WS is but I do some reasonable damage, though I would like to be able to spec a little bit more...
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Razeil



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PostSubject: Re: Tricksters spells....   Wed May 29, 2013 3:14 am

I think evne if you gave them around 1400 WS it would be fair, my shade with 50 weapon has like 1665 WS, which is amazing. I only miss when the class is a jugg or another shade cause of their evade buff. Other than that i never miss. Give them around 1400-1450 WS and they will be deadly, if played and specced right. It wont be like a beggar running around and 4 shotting people... which i know i do.
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Wookerz



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PostSubject: Re: Tricksters spells....   Wed May 29, 2013 1:28 pm

Well, when I talk about classes, I'm not asking for a nerf or a buff, just asking and wondering if things are meant to be like that. Because, having 50 weapons AND capped stats plus buffs, 1240 WS was a bit low. I think that if we give Tricksters TOO MUCH train points, they'll be overpowered. I found a pretty good spec, the only problem is that I must remove some spells to have survivability, and even with this, if my stun resists, i'm like owned.
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Tanis

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PostSubject: Re: Tricksters spells....   Wed May 29, 2013 3:09 pm

lol i dont even use any stuns on mine, I have my left axe, stealth and a little in Elemental enhancement(think thats its name) works like a charm haha
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PostSubject: Re: Tricksters spells....   Wed May 29, 2013 3:56 pm

Gave them alitle more ws and spec points. So will see how it goes. if it gets to strong il lower it again.
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