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 Patch 1.4

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Infuenza

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PostSubject: Patch 1.4    Sat May 11, 2013 7:26 am

Infuenza:

Ice Hell:

Jack Frost can now drop a usable proc (AoE DD)
All of Jack Frost's vests have a new proc, i hope you enjoy
All of Lizzi's legs have a new proc
All of Brick's arms have a new proc
There seems to be a new merchant in Ice Hell whom craves cookies.

Drop Procs
Added a patch to the drop proc items that should fix some pending issues (modding everyones item that is the same, having to dye item to make proc stay)

Forrest Walker:
Forest walker now gains skills as they level up. it is no longer 40+
Forest walker has gained some new spells!


Last edited by Infuenza on Sun May 12, 2013 3:17 am; edited 1 time in total
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Kandrala



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PostSubject: Re: Patch 1.4    Sat May 11, 2013 2:48 pm

When is the server going to be rebooted?
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PostSubject: Re: Patch 1.4    Sat May 11, 2013 9:22 pm

Are you wanting the merchant ? lol

unless Fuuin reboots, i wont be doing a reboot till later tonight - (hopfully I will have my next patch in by then)
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Kandrala



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PostSubject: Re: Patch 1.4    Sun May 12, 2013 12:31 am

I was thinking more about Slayer's weapon line finally giving them weapon skill
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PostSubject: Re: Patch 1.4    Sun May 12, 2013 3:14 am

server has now been rebooted
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PostSubject: Re: Patch 1.4    Wed May 15, 2013 10:07 am

forest walker is still overhshadowed by the marksman and vinid since thye cant fire while moving and timer on spells are so long. i REALLY want to play this class but as it stands it cannot compete.
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PostSubject: Re: Patch 1.4    Wed May 15, 2013 10:37 pm

As the server stands now ALL custom classes seem very unbalanced. As we work on classes we are turning towards balancing the classes and working on a base ground per dps on what they should represent. Also. The FW isnt finished. Its defensive line is only 1/2 done nd its supportive line isnt started. I recomend giving your ideas for this class as im at a bit of a stump atm. I have even thought of a forest pet or maybe a melee style line give me your thoughts and maybe we can come to a fair deal for the FW to be a playable class. Also on a side note the FW ahouldnt be in any way compaired to a MM as if they were. Why make two archer classes? I would love to hear input on any unfinished AND finished classes as well as ideas!
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dacmac69(Sky)



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PostSubject: Re: Patch 1.4    Thu May 16, 2013 12:12 am

Just spit balling here. I like the zephyr that makes sense. I'd say a offensive and defensive procs to summon critters for maybe like a defensive bomber pet to give blade turn or heal. Offensive wise maybe like the the summoner summon procs. Support wise maybe a group stealth that would be fun. Traps: poison ml trap, maybe a twf trap or something. For close combat I'd say claw style dd/dots like shapeshifter with stun. Buff wise: evade buff needs to be instant, maybe a shapeshift for escape speed+hot for escape, high af+high dmg reflect shield for dmg mitigation, all on 10 sec duration 30 sec recast. That's off the top of my head. I can brainstorm more if you give me the goals for your classes just pm me.
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PostSubject: Re: Patch 1.4    Thu May 16, 2013 12:56 am

While i like the idea of traps, seems a little off topic for Forest Walker, they are nature affinity, and traps seem like they would be against nature in concept
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PostSubject: Re: Patch 1.4    Thu May 16, 2013 9:11 am

venus fly trap, trap door spider, pitcher plant, angler fish, all web-making spiders- all make traps lol. just sayin
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